Computer games are a huge part of
entertainment in today’s society, there are millions of people across the world
who play online games, they have a virtual world to run around in and control
their own avatar. There are also games such as Grand Theft Auto, a game in
which players are able to explore massive gameplay maps and complete missions
or just roam around.
Games are apart of digital media and there are some
aspects that must be considered when discussing computer games as a digital
media. These include, multimediality, virtuality, interactivity and
connectivity (Raessen 2005 pg. 374). A game such as Grand Theft Auto emerges
itself into all of these categories.
These categories can also be applied to
non gaming forms of digital media such as Facebook. For some, Facebook can be a
virtual world, the amount of time some people spend on it is worrying, the fact
that they can communicate via the internet with their friends therefore means
they forgo actually seeing them. Facebook allows you to interact with many
people, some you don’t ever see anymore, or even those people who you have
actually never met. It is easy to gain an insight into someone’s life just by
looking at their Facebook profile. ‘Liking’ a photo or a status of some kid you
used to go to school with is the norm, apparently its also a way of letting
someone know you think they’re attractive. Hearing my sister shriek with
excitement when a boy ‘likes’ her photo is an example of this, but thanks to
the interactive world of Facebook I can then see who this boy is.
source: http://isatv.com/wp-content/uploads/2012/07/Facebook-Stalker3.jpeg
Reference:
Raessens, J 2005, ‘Computer games as participatory media culture’, Handbook of computer game studies 2005, MIT Press, Cambridge, Mass, pp. 373-388

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